C#创建无标题栏窗口及透明窗体代码是小编给各位朋友整理的一个小实例,本代码能够实现绘制窗体主体部分白色透明层、返回给定的颜色的ARGB的分量差值的颜色、建立带有圆角样式的路径、获取绘制带有阴影的字符串的图像、能够获取当前命名空间下嵌入的资源图片、利用九宫图绘制图像、绘制窗体边框、设置窗体的圆角矩形等功能,,赶紧来看看下面的文章介绍吧:
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows.Forms; using System.Drawing; using System.Drawing.Drawing2D; using System.Drawing.Text; using System.IO; using System.Reflection; namespace ControlExs { /// <summary> /// 窗体自绘辅助类 /// </summary> public class RenderHelper { /// <summary> /// 设置窗体的圆角矩形 /// </summary> /// <param name="form">需要设置的窗体</param> /// <param name="rgnRadius">圆角矩形的半径</param> public static void SetFormRoundRectRgn(Form form, int rgnRadius) { int hRgn = 0; hRgn = Win32.CreateRoundRectRgn(0, 0, form.Width + 1, form.Height + 1, rgnRadius, rgnRadius); Win32.SetWindowRgn(form.Handle, hRgn, true); Win32.DeleteObject(hRgn); } /// <summary> /// 移动窗体 /// </summary> public static void MoveWindow(Form form) { Win32.ReleaseCapture(); Win32.SendMessage(form.Handle, Win32.WM_NCLBUTTONDOWN, Win32.HTCAPTION, 0); } /// <summary> /// 取低位 X 坐标 /// </summary> public static int LOWORD(int value) { return value & 0xFFFF; } /// <summary> /// 取高位 Y 坐标 /// </summary> public static int HIWORD(int value) { return value >> 16; } /// <summary> /// 绘制窗体边框 /// </summary> /// <param name="destForm">需要绘制边框的窗体</param> /// <param name="g">绘制边框所用的绘图对象</param> /// <param name="fringeImg">边框图片</param> /// <param name="radius">边框的圆角矩形</param> public static void DrawFormFringe(Form destForm, Graphics g, Image fringeImg, int radius) { DrawImageWithNineRect( g, fringeImg, new Rectangle(-radius, -radius, destForm.ClientSize.Width + 2 * radius, destForm.ClientSize.Height + 2 * radius), new Rectangle(0, 0, fringeImg.Width, fringeImg.Height)); } /// <summary> /// 利用九宫图绘制图像 /// </summary> /// <param name="g">绘图对象</param> /// <param name="img">所需绘制的图片</param> /// <param name="targetRect">目标矩形</param> /// <param name="srcRect">来源矩形</param> public static void DrawImageWithNineRect(Graphics g, Image img, Rectangle targetRect, Rectangle srcRect) { int offset = 5; Rectangle NineRect = new Rectangle(img.Width / 2 - offset, img.Height / 2 - offset, 2 * offset, 2 * offset); int x = 0, y = 0, nWidth, nHeight; int xSrc = 0, ySrc = 0, nSrcWidth, nSrcHeight; int nDestWidth, nDestHeight; nDestWidth = targetRect.Width; nDestHeight = targetRect.Height; // 左上-------------------------------------; x = targetRect.Left; y = targetRect.Top; nWidth = NineRect.Left - srcRect.Left; nHeight = NineRect.Top - srcRect.Top; xSrc = srcRect.Left; ySrc = srcRect.Top; g.DrawImage(img, new Rectangle(x, y, nWidth, nHeight), xSrc, ySrc, nWidth, nHeight, GraphicsUnit.Pixel); // 上-------------------------------------; x = targetRect.Left + NineRect.Left - srcRect.Left; nWidth = nDestWidth - nWidth - (srcRect.Right - NineRect.Right); xSrc = NineRect.Left; nSrcWidth = NineRect.Right - NineRect.Left; nSrcHeight = NineRect.Top - srcRect.Top; g.DrawImage(img, new Rectangle(x, y, nWidth, nHeight), xSrc, ySrc, nSrcWidth, nSrcHeight, GraphicsUnit.Pixel); // 右上-------------------------------------; x = targetRect.Right - (srcRect.Right - NineRect.Right); nWidth = srcRect.Right - NineRect.Right; xSrc = NineRect.Right; g.DrawImage(img, new Rectangle(x, y, nWidth, nHeight), xSrc, ySrc, nWidth, nHeight, GraphicsUnit.Pixel); // 左-------------------------------------; x = targetRect.Left; y = targetRect.Top + NineRect.Top - srcRect.Top; nWidth = NineRect.Left - srcRect.Left; nHeight = targetRect.Bottom - y - (srcRect.Bottom - NineRect.Bottom); xSrc = srcRect.Left; ySrc = NineRect.Top; nSrcWidth = NineRect.Left - srcRect.Left; nSrcHeight = NineRect.Bottom - NineRect.Top; g.DrawImage(img, new Rectangle(x, y, nWidth, nHeight), xSrc, ySrc, nSrcWidth, nSrcHeight, GraphicsUnit.Pixel); // 中-------------------------------------; x = targetRect.Left + NineRect.Left - srcRect.Left; nWidth = nDestWidth - nWidth - (srcRect.Right - NineRect.Right); xSrc = NineRect.Left; nSrcWidth = NineRect.Right - NineRect.Left; g.DrawImage(img, new Rectangle(x, y, nWidth, nHeight), xSrc, ySrc, nSrcWidth, nSrcHeight, GraphicsUnit.Pixel); // 右-------------------------------------; x = targetRect.Right - (srcRect.Right - NineRect.Right); nWidth = srcRect.Right - NineRect.Right; xSrc = NineRect.Right; nSrcWidth = srcRect.Right - NineRect.Right; g.DrawImage(img, new Rectangle(x, y, nWidth, nHeight), xSrc, ySrc, nSrcWidth, nSrcHeight, GraphicsUnit.Pixel); // 左下-------------------------------------; x = targetRect.Left; y = targetRect.Bottom - (srcRect.Bottom - NineRect.Bottom); nWidth = NineRect.Left - srcRect.Left; nHeight = srcRect.Bottom - NineRect.Bottom; xSrc = srcRect.Left; ySrc = NineRect.Bottom; g.DrawImage(img, new Rectangle(x, y, nWidth, nHeight), xSrc, ySrc, nWidth, nHeight, GraphicsUnit.Pixel); // 下-------------------------------------; x = targetRect.Left + NineRect.Left - srcRect.Left; nWidth = nDestWidth - nWidth - (srcRect.Right - NineRect.Right); xSrc = NineRect.Left; nSrcWidth = NineRect.Right - NineRect.Left; nSrcHeight = srcRect.Bottom - NineRect.Bottom; g.DrawImage(img, new Rectangle(x, y, nWidth, nHeight), xSrc, ySrc, nSrcWidth, nSrcHeight, GraphicsUnit.Pixel); // 右下-------------------------------------; x = targetRect.Right - (srcRect.Right - NineRect.Right); nWidth = srcRect.Right - NineRect.Right; xSrc = NineRect.Right; g.DrawImage(img, new Rectangle(x, y, nWidth, nHeight), xSrc, ySrc, nWidth, nHeight, GraphicsUnit.Pixel); } /// <summary> /// 获取当前命名空间下嵌入的资源图片 /// </summary> /// <param name="imagePath">嵌入的图片资源的路径</param> public static Image GetImageFormResourceStream(string imagePath) { return Image.FromStream( Assembly.GetExecutingAssembly(). GetManifestResourceStream( MethodBase.GetCurrentMethod().DeclaringType.Namespace + "." + imagePath)); } /// <summary> /// 获取绘制带有阴影的字符串的图像 /// </summary> /// <param name="str">需要绘制的字符串</param> /// <param name="font">显示字符串的字体</param> /// <param name="foreColor">字符串的颜色</param> /// <param name="shadowColor">字符串阴影颜色</param> /// <param name="shadowWidth">阴影的宽度</param> /// <returns>绘有发光字符串的Image对象</returns> public static Image GetStringImgWithShadowEffect(string str, Font font, Color foreColor, Color shadowColor, int shadowWidth) { Bitmap bitmap = null;//实例化Bitmap类 using (Graphics g = Graphics.FromHwnd(IntPtr.Zero))//实例化Graphics类 { SizeF size = g.MeasureString(str, font);//对字符串进行测量 using (Bitmap bmp = new Bitmap((int)size.Width, (int)size.Height))//通过文字的大小实例化Bitmap类 using (Graphics Var_G_Bmp = Graphics.FromImage(bmp))//实例化Bitmap类 using (SolidBrush Var_BrushBack = new SolidBrush(Color.FromArgb(16, shadowColor.R, shadowColor.G, shadowColor.B)))//根据RGB的值定义画刷 using (SolidBrush Var_BrushFore = new SolidBrush(foreColor))//定义画刷 { Var_G_Bmp.SmoothingMode = SmoothingMode.HighQuality;//设置为高质量 Var_G_Bmp.InterpolationMode = InterpolationMode.HighQualityBilinear;//设置为高质量的收缩 Var_G_Bmp.TextRenderingHint = TextRenderingHint.AntiAliasGridFit;//消除锯齿 Var_G_Bmp.DrawString(str, font, Var_BrushBack, 0, 0);//给制文字 bitmap = new Bitmap(bmp.Width + shadowWidth, bmp.Height + shadowWidth);//根据辉光文字的大小实例化Bitmap类 using (Graphics Var_G_Bitmap = Graphics.FromImage(bitmap))//实例化Graphics类 { Var_G_Bitmap.SmoothingMode = SmoothingMode.HighQuality;//设置为高质量 Var_G_Bitmap.InterpolationMode = InterpolationMode.HighQualityBilinear;//设置为高质量的收缩 Var_G_Bitmap.TextRenderingHint = TextRenderingHint.AntiAliasGridFit;//消除锯齿 //遍历辉光文字的各象素点 for (int x = 0; x <= shadowWidth; x++) { for (int y = 0; y <= shadowWidth; y++) { Var_G_Bitmap.DrawImageUnscaled(bmp, x, y);//绘制辉光文字的点 } } Var_G_Bitmap.DrawString(str, font, Var_BrushFore, shadowWidth / 2, shadowWidth / 2);//绘制文字 } } } return bitmap; } /// <summary> /// 建立带有圆角样式的路径。 /// </summary> /// <param name="rect">用来建立路径的矩形。</param> /// <param name="radius">圆角的大小。</param> /// <returns>建立的路径。</returns> public static GraphicsPath CreateRoundPath(Rectangle rect, int radius) { GraphicsPath path = new GraphicsPath(); int radiusCorrection = 1; path.AddArc(rect.X, rect.Y, radius, radius, 180, 90); path.AddArc( rect.Right - radius - radiusCorrection, rect.Y, radius, radius, 270, 90); path.AddArc( rect.Right - radius - radiusCorrection, rect.Bottom - radius - radiusCorrection, radius, radius, 0, 90); path.AddArc( rect.X, rect.Bottom - radius - radiusCorrection, radius, radius, 90, 90); path.CloseFigure(); return path; } /// <summary> /// 返回给定的颜色的ARGB的分量差值的颜色 /// </summary> /// <param name="colorBase"></param> /// <param name="a">A</param> /// <param name="r">R</param> /// <param name="g">G</param> /// <param name="b">B</param> /// <returns></returns> public static Color GetColor(Color colorBase, int a, int r, int g, int b) { int a0 = colorBase.A; int r0 = colorBase.R; int g0 = colorBase.G; int b0 = colorBase.B; if (a + a0 > 255) { a = 255; } else { a = Math.Max(a + a0, 0); } if (r + r0 > 255) { r = 255; } else { r = Math.Max(r + r0, 0); } if (g + g0 > 255) { g = 255; } else { g = Math.Max(g + g0, 0); } if (b + b0 > 255) { b = 255; } else { b = Math.Max(b + b0, 0); } return Color.FromArgb(a, r, g, b); } /// <summary> /// 绘制窗体主体部分白色透明层 /// </summary> /// <param name="form"></param> /// <param name="g"></param> public static void DrawFromAlphaMainPart(Form form, Graphics g) { Color[] colors = { Color.FromArgb(5, Color.White), Color.FromArgb(30, Color.White), Color.FromArgb(145, Color.White), Color.FromArgb(150, Color.White), Color.FromArgb(30, Color.White), Color.FromArgb(5, Color.White) }; float[] pos = { 0.0f, 0.04f, 0.10f, 0.90f, 0.97f, 1.0f }; ColorBlend colorBlend = new ColorBlend(6); colorBlend.Colors = colors; colorBlend.Positions = pos; RectangleF destRect = new RectangleF(0, 0, form.Width, form.Height); using (LinearGradientBrush lBrush = new LinearGradientBrush(destRect, colors[0], colors[5], LinearGradientMode.Vertical)) { lBrush.InterpolationColors = colorBlend; g.FillRectangle(lBrush, destRect); } } } }